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Though you can only take on a single friend in any given match, you can have multiple matches at the same time-up to five at first, though in-game Bux can you get three more, or the aforementioned in-app purchase can raise that to 25. While that might not appeal to the traditional SSG fan, there are advantages. Instead, you play through a hole, and then your opponent shoots on the same hole and tries to beat your score. The new turn-based mode, though, is for times when you might not have ten minutes to kill in a single game. (Online play via Game Center is still limited to four.) The adrenaline-pumping simultaneous multiplayer race mode of Super Stickman Golf is still one of the game’s major attractions. Don’t fret: The original race mode, where you and all your friends are competing to be the first to sink your shot, is still around in fact, it now allows up to eight players over a local network, up from the original four.
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Speaking of multiplayer, another major improvement in Super Stickman Golf 2 is a new turn-based multiplayer mode. There are also a couple of in-game upgrades that are available only via straight-up in-app purchase, including one that shows an indicator of how much power you put into your previous shot (the developers decided to make it an in-app purchase only because, as they told me, it “makes the game a lot easier”) and another that allows you to maintain up to 25 simultaneous turn-based multiplayer matches at once (more on that in a bit). You can also spend your Golf Bux to purchase more powerups during a course, should you exhaust the seven that you begin with. That’s not the most egregious in-game purchase system I’ve seen, by far-Real Racing 3, anybody?-but if you play a lot of multiplayer, it does encourage a culture of escalation just in order to keep up with the Joneses (or, in my case, the Frakeses). These fancy accessories have a myriad of effects, ranging from a pirate hat that turns all water traps to blood to a green ball cap that gives you stronger putts to a pope hat that does…well, you’ll have to unlock that one to find out. You unlock new golfers by progressing through levels, which you do simply by playing through courses in both single-player and multiplayer modes naturally, the better you play, the more quickly you level up.īut if it’s an in-game edge you’re looking for, you’ll find it primarily in the form of SSG2’s hats. These don’t bring anything in the way of in-game advantages to your play, but they do add a bit of fun, and it can be handy in the multiplayer mode to help distinguish you from your opponents.
SUPERSTAR MODE FLAPPY GOLF 2 UPGRADE
In addition to powering up your shots, you can now upgrade your stick-figure golfer itself, dressing up as a mummy, a ninja, a zombie, and more. SSG2’s roster of power-ups revives many of the same familiar options as the first incarnation-sticky balls, ice balls, the super ball-as well as a couple of new abilities, including the laser ball (it goes in a straight line and then falls down to the ground) and the magnet ball (hold down a control to have it “home in” on the hole).Ĭustomization in SSG2 comes in the form of new golfer stick figures and more hats than you’ve seen since Caps for Sale.
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It also means you don’t have to play the same course again on all your different devices, which was one notable frustration with the original Super Stickman Golf.
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Which means you can play a round on your iPad, unlock a new hat, and then jump over to your iPhone to enjoy the same fancy headgear. Really, though, you could probably sell me on just one feature of Super Stickman Golf 2: Thanks to iCloud, your progress is now synced between multiple iOS devices. They’re also often a heck of a lot more challenging. The holes are overall much more dynamic, many including moving elements, and also much cleverer than the original game’s. Sticky surfaces and moving platforms are only a few of the new obstacles you’ll encounter in Super Stickman Golf 2.ĭespite the lower number of courses, their quality is higher in SSG2. You’ll find some pink goo that your shots will stick to, lasers that will zap your ball and cost you an extra stroke, and even teleportation portals inspired by-ahem-another popular game. This time around, though, the courses are a little more complex.